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HOPE worldwide

最後更新日期 Last Updated Date: 2014-12-01 12:27:23

每年平均受惠人次 Average no. of Service Recipients/ year (man-times) 14000
每年平均義工人數 (包括董事會成員) Average No. of Volunteers/ Year (including Board Member) 5200
每年平均義工服務小時 Average No. of Volunteer Hours/ Year 22000
機構成就 Achievements 社區長者防跌計劃,已為3,698名高風險跌倒長者作評估。評估為高風險個案會得到跟進,長者會得到步行輔助器、家居環境改善及職業治療師協助。經過跟進後,跌倒情況已有82%下降。
Our Elderly Fall Prevention Program assessed 3,698 elderly in the community for their risk for falls. High-risk cases were followed up with, receiving necessary walking aids, home modifications, and occupational therapist intervention. A result of the follow-up services was an 82% decrease in the prevalence of falls.

The frequency of participation at our HK Children’s Program was over 21,000 over two years. As a result of our Character Success Education Program, 32.5% of the children demonstrated positive growth in 14 behavioral areas, demonstrated by a pre and post survey in 2013.
獎項及認證 Awards & Accreditation
創新計劃 Pioneer Projects 福袋繪畫比賽—透過繪畫比賽引起公眾關懷長者意識。得獎作品,將會印製於長者希望日的福袋上。
Lucky Bag Drawing Competition – A drawing competition to raise the public’s awareness about caring for the elderly. The winning entry was printed on all the lucky bags used at Volunteers for Seniors Day.

Fulfill a Wish Program – Funding and coordinating volunteers to help single elderly living in public housing estates fulfill a long-time wish.

Character on Board – Using of specific board games to teach and reinforce the Six Pillars of Character: trustworthiness, respect, responsibility, caring, fairness, and citizenship. An accompanying manual was written and published.
未來發展 Future Development 長者項目—教導社區長者活得健康。該項計劃,讓長者的情緒及精神都得到正面影響。
Elderly Program – Educate community-dwelling elderly on ways to age healthily. Implement programs that contribute to elderly people’s emotional and mental health.

HK Children’s Program – Promote “Character on Board” to communities with the greatest concentration of underprivileged families. Our goal is to build good character in all members of the family using our board game character education materials and through professional facilitation, thus strengthening parent-child relationships in needy families.